# How to beat Suu in Aniimo

Source page: https://dailyaniimo.com/pathfinders/suu (cite this page). From Daily Aniimo, an independent Aniimo site.

| Fact | Value |
| --- | --- |
| Duel | Challenge |
| Area | Beast Fang Ridge |
| Where | Right beside the Beast Fang Ridge Bloom, on its left (map -1323, 1236). |
| Their level | Not confirmed |

## Their team

| Aniimo | Elements | Weak to |
| --- | --- | --- |
| Nighttime Gracewing | Dark and Wind | Lightning, Light |
| Nighttime Panpanta | Water | Grass, Ice, Lightning |
| Nighttime Glynsera | Dark and Ice | Fire, Wind, Light |
| Nighttime Piopiota | Dark and Water | Grass, Wind, Ice, Lightning, Light |

## What to bring

Light for Gracewing (Helion, Lunara); Lightning, Grass or Ice for Panpanta (Fulmintis, Fenmane, Blazen, Geoclaw, Irisalis); Wind for Glynsera and Piopiota (Tromber, Cornet, Tubster, Helgon).

## How the fight goes

- Every Aniimo here is a Nighttime form, which adds Dark to all of them except Panpanta.
- Sidestep Panpanta's Hydro Roll: it closes the gap and wears down your Break gauge.
- Gracewing heals his whole team, then follows up with Healing Dance. Pull the fight out of the dance.
- Glynsera's Boomerang Blade stacks an Ice debuff that powers up its Frost Tail Strike. Avoid the blade.

## What it pays

- Besauce Fragment x1
- Common Held Item Core x2
- Star Sand x1
- Credits x50,000
- Safaris x300

---

You're welcome to quote, summarize and cite this page with a link. Republishing Daily Aniimo's content or data on another site, app or video needs written permission from contact@dailyaniimo.com first: https://dailyaniimo.com/terms#reuse
