# How to beat Sophya in Aniimo

Source page: https://dailyaniimo.com/pathfinders/sophya (cite this page). From Daily Aniimo, an independent Aniimo site.

| Fact | Value |
| --- | --- |
| Duel | Challenge |
| Area | Russet Highlands |
| Where | On top of a rock formation with Highland Chirpis, in the north of the area (map -0380, 1835). |
| Their level | Not confirmed |

## Their team

| Aniimo | Elements | Weak to |
| --- | --- | --- |
| Highland Tromber | Wind and Grass | Fire, Lightning, Light |
| Highland Cornet | Wind and Grass | Fire, Lightning, Light |
| Cornet | Wind | Lightning, Light |

## What to bring

All three are Wind, so Lightning or Light: Fulmintis, Blazen, Fenmane or Lunara. Fire also hits the two Highland forms hard.

## How the fight goes

- Highland Tromber flies out of melee reach. Hit it with ranged attacks, or Break it (Lunara's Lunar Eclipse works) to bring it back down.
- Interrupt Cornet's Wind Bomb Rush with Sleep, Stun, Paralysis or Freeze.

## What it pays

- Besauce Fragment x2
- Star Sand x2
- Common Held Item Core x2
- Credits x50,000
- Safaris x300

---

You're welcome to quote, summarize and cite this page with a link. Republishing Daily Aniimo's content or data on another site, app or video needs written permission from contact@dailyaniimo.com first: https://dailyaniimo.com/terms#reuse
