# How to beat Astrid in Aniimo

Source page: https://dailyaniimo.com/pathfinders/astrid (cite this page). From Daily Aniimo, an independent Aniimo site.

| Fact | Value |
| --- | --- |
| Duel | Challenge |
| Area | Echoback Landing |
| Where | On a grassy patch by the shore, east of the Echoback Landing Bloom. |
| Their level | Not confirmed |

## Their team

| Aniimo | Elements | Weak to |
| --- | --- | --- |
| Thunderstorm Thornblade | Grass and Lightning | Fire, Ice, Dark |
| Thunderstorm Scorchhowl | Fire and Lightning | Water, Earth, Dark |
| Thunderstorm Sherro | Lightning and Water | Grass, Ice |
| Rainstorm Luminelle | Lightning and Water | Grass, Ice |

## What to bring

Every one is part Lightning: Ice for Sherro and Luminelle, Dark for Thornblade and Scorchhowl. Prismana Stellarys, Plateau Turbo, Hexxin, Dreaple, Rookey and Inferlupa all fit. Keep a healer.

## How the fight goes

- Most of his team are damage dealers. Break Aniimo such as Rookey hold up well, and a ranged attacker like Prismana Stellarys can hit from safety.
- A red glow on Thornblade's blade starts Thorny Rain. Get clear, then punish it with Dark or Ice once it is Broken.
- Scorchhowl leaps before both Falling Star and Lightning Kick. Dash away when it jumps.
- Luminelle tends to open with Lightning Surge, so have a shield ready early, such as Plateau Nimbi's Cloud Shield.
- Back off when a large water blade forms at Sherro (Torrent Blade), and dash away from Flowing Water Slash.

## What it pays

- Safaris x300
- Star Sand x1
- Common Held Item Core x2
- Besauce Fragment x1
- Credits x50,000

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